Kokuwo's Art Progress.

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Re: Kokuwo's Art Progress.

Post  Kray on Thu Feb 28, 2013 12:03 am

Ok... so could you please post your progress when you're able to? ^^

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Re: Kokuwo's Art Progress.

Post  Kokuwo on Fri Feb 22, 2013 12:01 am

Actually... I've been MIA for a while... Probably over a month or so...
I've completely forgot about this place due to school and all... ^^;...

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Re: Kokuwo's Art Progress.

Post  JaiOfHearts on Wed Feb 06, 2013 10:59 pm

now guys dont rush em.

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Re: Kokuwo's Art Progress.

Post  Kray on Wed Feb 06, 2013 7:26 pm

Knightmare91 wrote:We haven't heard about the artwork for the game in a while I was wondering if we can get an update?

Yup, I'm dying to see the artwork progress

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Re: Kokuwo's Art Progress.

Post  Knightmare91 on Wed Jan 30, 2013 2:33 pm

We haven't heard about the artwork for the game in a while I was wondering if we can get an update?

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Re: Kokuwo's Art Progress.

Post  3XXXDDD on Thu Jan 10, 2013 6:25 pm

That would be a crazy amount of Rooms though. You could add a Team Room as a Prize for Tournaments or something so it'd give incentive to participate in them.

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Re: Kokuwo's Art Progress.

Post  Xoia on Thu Jan 10, 2013 5:55 pm

It's not for no reason at all. Alot of people are serious about their teams, and allowing teams a space to customize, and hang out, talk, team tourney's, wtvr, seems like a good idea to make teams something that this game pays attention to, as opposed to CFC, where teams meant you put a {XX} in front of your name.

Again, though, this is something to build upon the experience. Before the game gets built up, it needs to have a solid foundation.

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Re: Kokuwo's Art Progress.

Post  Kokuwo on Thu Jan 10, 2013 5:28 pm

I'm against having custom team maps for no blatant reason at all. Smile

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Re: Kokuwo's Art Progress.

Post  kelu on Thu Jan 10, 2013 12:26 pm

Well I thought about those team rooms like rooms which you can build and design in Pokemon (was it diamond?). It's just for you and your team, and perhaps people you invite. It's just a fun addition, nothing making major difference in game. Something like chat room in other games, but with an actual space in which you could move and meet people. And such rooms wouldn't show up in public places you can go and find people to play with. So it wouldn't make a difference from people point of view.

But all in all it's just a faraway plan, as I said its nothing major, just a fun addition. I wouldnt really go into it right now. The case with map builder though is if I made one, other people who aren't coders would be able to start designing the maps we want in game. I think I'll start from there with my programming.

Although I might need Kokuwo to make sprite sheet so I can input it in resources to the program.

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Re: Kokuwo's Art Progress.

Post  Raikou on Thu Jan 10, 2013 11:53 am

kelu wrote:imo for a game where there is supposed to be like 4 maps at all, there is no need to make a map editor. its a waste of time i think. but ill think about it and if i find some time i might do something like that. The case is map editor could be good as an additional feature for people who want to design their own team rooms or stuff like that, what do you think? Smile

that would be annoying for server memory when random teams create a lot of random team rooms , but from the looks of it, are we going to make "Teams" officially acknowledged by the admin(s) (who even is the admin O_O) so they can only make team room if they are acknowledged by the admin(s)?

but then it's up to you , you're the coder aren't you? you're the one who will build the map, so you decide :\

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Re: Kokuwo's Art Progress.

Post  Darkness_Devour on Tue Jan 08, 2013 11:58 am

I knew that Kira would ask for a chatbox >.>
Anyway, good to know that you are planning on making several maps at once, as people were crowded in CC and SH on CC around 2 years ago. Anyways, keep it up. I'm here to help, if you need anything (anything that doesn't require coding, mapping, etc.)

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Re: Kokuwo's Art Progress.

Post  kelu on Tue Jan 08, 2013 6:12 am

The chat box isn't really a problem. We will take your propositions into consideration. But please, post your ideas in another topic.

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Re: Kokuwo's Art Progress.

Post  UnknownKIRA on Tue Jan 08, 2013 2:22 am

The map looks great! Although I would suggest making it so that you can walk through other players. Being stuck in the map entrance is horrible.

I am also interested to know how the 'chat box' would be added into the game. Would prefer it if the words are large enough to be seen clearly and the chat content would stay for a while so it's easy to keep up with what's going on.

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Re: Kokuwo's Art Progress.

Post  kelu on Mon Jan 07, 2013 8:32 pm

imo for a game where there is supposed to be like 4 maps at all, there is no need to make a map editor. its a waste of time i think. but ill think about it and if i find some time i might do something like that. The case is map editor could be good as an additional feature for people who want to design their own team rooms or stuff like that, what do you think? Smile

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Re: Kokuwo's Art Progress.

Post  Kokuwo on Mon Jan 07, 2013 6:54 pm

kelu wrote:yeah isometric is supposed to have layers Wink I can make some simple layers, but it's not perfect. But still it should look fine if we move on the map like on the chess board. Byond style i mean, but in isometric view
Okay, do you need to code the map? Or is there some kind of editor that you can do it on, because if possible, I would like to prefer to do the maps on my own and such. I don't mean like coding the entire thing, but like putting the art up on there.

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Re: Kokuwo's Art Progress.

Post  kelu on Mon Jan 07, 2013 6:44 pm

yeah isometric is supposed to have layers Wink I can make some simple layers, but it's not perfect. But still it should look fine if we move on the map like on the chess board. Byond style i mean, but in isometric view

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Re: Kokuwo's Art Progress.

Post  Kokuwo on Mon Jan 07, 2013 6:06 pm

kelu wrote:Well as I said, I can code it to be isometric, but can you provide at least one person model? I mean the player characters which would be moving around. I need full animation of it to make it move Wink How well it looks would depend only on you.
Give me by next Monday to make one, since I have unexpectedly received several homework assignments that will take a while to finish; Also, thank you on letting me know that you're able to make it isometric, I have another question though, are you able to make it appear to have layers? I'm not sure of the actual term for it, but you know how a character can appear to be behind an object as well as infront of an object? Likewise for the objects on the map as well. I would like to know this as well.

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Re: Kokuwo's Art Progress.

Post  kelu on Mon Jan 07, 2013 5:44 pm

Well as I said, I can code it to be isometric, but can you provide at least one person model? I mean the player characters which would be moving around. I need full animation of it to make it move Wink How well it looks would depend only on you.

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Re: Kokuwo's Art Progress.

Post  Kokuwo on Mon Jan 07, 2013 5:41 pm

Darkness_Devour wrote:It's good, i have to say. Although, since most of the CFC people like myself (I'm not sure about the other oldtimers like myself, but i'll let them know) are moving here, i belive you will need more space then that. Either are you planing on making several maps that are accesible to everyone (which i personally find the best) or you'll eventually need to make more room. Also, just for a notice, you new admins etc. Try not to be like some previous admins/mods as on Cardfight Capital. I'm not sure whether any one of you has been there for as long as i have, but try to keep the "power" at a normal level. Everything else is okay.[i]

Right now, I'm planning on creating at least 4 maps. (Cardfight Capital, Shop Handsome, PSY Shop, and the Training Camp from when Team Q4 and Team Cesar were training together [I'm currently undecided on whether to do the private island that Team Q4 and Team AL4 were on or not])
Also, I'm not making any other maps for now because I don't know what kind of game graphics it'll have since that depends on how well the coders can code. By default, it'll be the regular "up-and-down" style that Cardfight Capital has, or it'll be the isometric style that I have my map as, which is what I hope that we're able to do.

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Re: Kokuwo's Art Progress.

Post  Darkness_Devour on Mon Jan 07, 2013 10:16 am

It's good, i have to say. Although, since most of the CFC people like myself (I'm not sure about the other oldtimers like myself, but i'll let them know) are moving here, i belive you will need more space then that. Either are you planing on making several maps that are accesible to everyone (which i personally find the best) or you'll eventually need to make more room. Also, just for a notice, you new admins etc. Try not to be like some previous admins/mods as on Cardfight Capital. I'm not sure whether any one of you has been there for as long as i have, but try to keep the "power" at a normal level. Everything else is okay.[i]

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Re: Kokuwo's Art Progress.

Post  General Ren on Mon Jan 07, 2013 9:26 am

WOW very nice Very Happy

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Re: Kokuwo's Art Progress.

Post  ImmortalVulcan on Mon Jan 07, 2013 1:37 am

it looks kinda like habbo hotel but that's irrelevant. the style of it is really nice with more space and a little more decorative work it'll be even more freaking amazing

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Re: Kokuwo's Art Progress.

Post  Knightmare91 on Sun Jan 06, 2013 7:42 pm

Is it me or does it looks similar to hobo hotel?

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Re: Kokuwo's Art Progress.

Post  yellow flash on Sun Jan 06, 2013 4:57 pm

WOOOOW that looks amazing kokuwo Very Happy i wonder what other maps u have in mind Very Happy

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Re: Kokuwo's Art Progress.

Post  Xoia on Sun Jan 06, 2013 4:46 pm

I don't know about this..... This only looks kinda amazingly spectacular Very Happy
Dude, this is awsome. If this is you without time, i'd be amazed to see what you can do with time

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Re: Kokuwo's Art Progress.

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